{"id":3387,"date":"2026-10-26T09:38:11","date_gmt":"2026-10-26T09:38:11","guid":{"rendered":""},"modified":"2026-10-26T09:38:11","modified_gmt":"2026-10-26T09:38:11","slug":"arc-raiders-guncelleme-notlari-frozen-trail-20-220-yamasi-ve-yeni-guncelleme","status":"publish","type":"post","link":"https:\/\/ucuztakipcisatinal.tr\/blog\/arc-raiders-guncelleme-notlari-frozen-trail-20-220-yamasi-ve-yeni-guncelleme\/","title":{"rendered":"ARC Raiders G\u00fcncelleme Notlar\u0131: Frozen Trail 2.0, 2.2.0 Yamas\u0131 ve Yeni G\u00fcncelleme"},"content":{"rendered":"<h2>ARC Raiders G\u00fcncelleme Notlar\u0131: Frozen Trail 2.0, 2.2.0 Yamas\u0131 ve Yeni G\u00fcncelleme<\/h2>\n<p><strong>Ucuz Takip\u00e7i Sat\u0131n Al<\/strong> uzman ekibi olarak haz\u0131rlad\u0131\u011f\u0131m\u0131z bu kapsaml\u0131 rehberde, sosyal medya dinamiklerini ve g\u00fcncel b\u00fcy\u00fcme stratejilerini ele al\u0131yoruz.<\/p>\n<p>Atarita \u00d6zeti: ARC Raiders\u2019\u0131n son b\u00fcy\u00fck g\u00fcncellemesi Frozen Trail (2.0) . 8 Ekim 2026\u2019da gelen g\u00fcncelleme karl\u0131 Pendola Pass haritas\u0131n\u0131, Frigate ve Redirection harita ko\u015fullar\u0131n\u0131, Bully, Skulker ve Hydra adl\u0131 yeni ARC\u2019leri, Bantam ve Stiletto silahlar\u0131n\u0131 ve Grappling Hook\u2019u ekledi. Son yama 20 Ekim 2026 \u2019da yay\u0131nlanan 2.2.0. S\u0131radaki b\u00fcy\u00fck g\u00fcncellemenin tarihi hen\u00fcz a\u00e7\u0131klanmad\u0131, Trials Season 6 ise 12 Ocak 2027\u2019ye kadar s\u00fcr\u00fcyor. Bu sayfa her yeni g\u00fcncellemeyle g\u00fcncellenir. Son g\u00fcncelleme: 25 Ekim 2026. ARC Raiders\u2019a b\u00fcy\u00fck i\u00e7erik g\u00fcncellemelerinin aras\u0131nda neredeyse her hafta d\u00fczeltme yamalar\u0131 geliyor. Bu sayfada son b\u00fcy\u00fck g\u00fcncellemeyle ve ard\u0131ndan gelen yamalarla de\u011fi\u015fenleri renkli kartlarla topluyor, \u00f6nceki g\u00fcncellemeleri de tek ak\u0131\u015fta \u00f6zetliyoruz. \u00dczerinde yama numaras\u0131 olan kartlar, Frozen Trail\u2019den sonra gelen yamalarla yap\u0131lan de\u011fi\u015fiklikleri g\u00f6steriyor. ARC Raiders son g\u00fcncelleme: Frozen Trail \u2013 2.0 G\u00fcncellemesi Frozen Trail, ARC Raiders\u2019\u0131n \u00e7\u0131k\u0131\u015f\u0131ndan bu yana ald\u0131\u011f\u0131 en b\u00fcy\u00fck g\u00fcncelleme olarak 8 Ekim 2026\u2019da yay\u0131nland\u0131. G\u00fcncelleme; dikey araziye odaklanan karl\u0131 Pendola Pass haritas\u0131n\u0131, Frigate ve Redirection harita ko\u015fullar\u0131n\u0131 ve Bully, Skulker, Hydra adl\u0131 \u00fc\u00e7 yeni ARC d\u00fc\u015fman\u0131n\u0131 oyuna ekliyor. Bantam ve Stiletto silahlar\u0131n\u0131n yan\u0131nda Grappling Hook, Tether Launcher, Yank Grenade ve kamera gibi yeni ekipmanlar geldi; 15 silah i\u00e7in Weapon Amplification y\u00fckseltme sistemi a\u00e7\u0131ld\u0131. Yetenek a\u011fac\u0131 ba\u015ftan d\u00fczenlendi, Outpost \u00fcss\u00fc ve Research Workstation eklendi, Raider Decks sistemi ise yerini Reward Pass ilerleme sistemine b\u0131rakt\u0131. Stash kapasitesi iki yeni kademeyle 328 slota \u00e7\u0131kt\u0131 ve oyuna 22 yeni g\u00f6rev eklendi; sonraki 2.0.2, 2.1.0, 2.1.1 ve 2.2.0 yamalar\u0131 da \u00e7ok say\u0131da hatay\u0131 giderdi. Frozen Trail ile gelen Pendola Pass, oyunun bug\u00fcne kadarki en karma\u015f\u0131k haritas\u0131. Kartlarda ye\u015fil g\u00fc\u00e7lenen ya da iyile\u015fenleri, k\u0131rm\u0131z\u0131 zay\u0131flayanlar\u0131, sar\u0131 de\u011fi\u015fenleri, mavi yeni gelenleri, gri ise hata d\u00fczeltmelerini g\u00f6steriyor. Kalabal\u0131k b\u00f6l\u00fcmlerde \u00fcstteki d\u00fc\u011fmelerle yaln\u0131zca bir grubu listeleyebilirsiniz. Yeni i\u00e7erikler Frozen Trail, yeni bir harita, iki harita ko\u015fulu, \u00fc\u00e7 ARC d\u00fc\u015fman\u0131 ve oyuncuya ait bir \u00fcs getiriyor. .ayn{&#8211;pk:#d1155a;&#8211;up:#1f8a4c;&#8211;down:#d13438;&#8211;adj:#b7791f;&#8211;new:#2563eb;&#8211;fix:#6b7280;&#8211;in:#0e7c86;&#8211;out:#6b7280;margin:18px 0 26px;font-size:16px;line-height:1.5} .ayn *{box-sizing:border-box} .ayn .ay-st{display:flex;flex-wrap:wrap;gap:8px;margin:0 0 12px} .ayn .ay-pill{display:inline-flex;align-items:center;gap:6px;padding:6px 12px;border-radius:999px;font-size:14px;font-weight:700;color:#fff;background:var(&#8211;fix)} .ayn .ay-pill.up{background:var(&#8211;up)}.ayn .ay-pill.down{background:var(&#8211;down)}.ayn .ay-pill.adj{background:var(&#8211;adj)}.ayn .ay-pill.new{background:var(&#8211;new)}.ayn .ay-pill.in{background:var(&#8211;in)}.ayn .ay-pill.pk{background:var(&#8211;pk)} .ayn .ay-r{position:absolute;opacity:0;width:1px;height:1px;margin:0;pointer-events:none} .ayn .ay-fb{display:flex;flex-wrap:wrap;gap:8px;margin:0 0 14px} .ayn .ay-fb label{cursor:pointer;margin:0;padding:7px 14px;border:2px solid rgba(127,127,127,.35);border-radius:999px;font-size:14px;font-weight:700;line-height:1.2;transition:border-color .15s,color .15s,background .15s} .ayn .ay-fb label:hover{border-color:var(&#8211;pk);color:var(&#8211;pk)} .ayn .ay-fb .d{display:inline-block;width:10px;height:10px;border-radius:50%;margin-right:7px;vertical-align:0;background:var(&#8211;fix)} .ayn .ay-fb .d.up{background:var(&#8211;up)}.ayn .ay-fb .d.down{background:var(&#8211;down)}.ayn .ay-fb .d.adj{background:var(&#8211;adj)}.ayn .ay-fb .d.new{background:var(&#8211;new)}.ayn .ay-fb .d.in{background:var(&#8211;in)} .ayn .ay-g{display:grid;grid-template-columns:repeat(auto-fill,minmax(270px,1fr));gap:12px} .ayn .ay-c{display:flex;gap:12px;align-items:flex-start;padding:12px;border:1px solid rgba(127,127,127,.25);border-left:5px solid var(&#8211;fix);border-radius:10px;background:rgba(127,127,127,.05);transition:box-shadow .15s,transform .15s} .ayn .ay-c:hover{box-shadow:0 4px 14px rgba(209,21,90,.18);transform:translateY(-1px)} .ayn .ay-c.up{border-left-color:var(&#8211;up);background:rgba(31,138,76,.06)} .ayn .ay-c.down{border-left-color:var(&#8211;down);background:rgba(209,52,56,.06)} .ayn .ay-c.adj{border-left-color:var(&#8211;adj);background:rgba(183,121,31,.07)} .ayn .ay-c.new{border-left-color:var(&#8211;new);background:rgba(37,99,235,.06)} .ayn .ay-c.in{border-left-color:var(&#8211;in);background:rgba(14,124,134,.06)} .ayn .ay-c.out{border-left-color:var(&#8211;out)} .ayn .ay-c img{width:52px;height:52px;min-width:52px;border-radius:8px;margin:0;object-fit:cover} .ayn .ay-c .ay-b{flex:1;min-width:0} .ayn .ay-c .ay-n{display:flex;flex-wrap:wrap;align-items:center;gap:6px 8px;margin:0 0 4px;font-weight:800;font-size:16px} .ayn .ay-c .ay-t{margin:0;font-size:14.5px;line-height:1.5} .ayn .ay-bd{display:inline-block;padding:2px 8px;border-radius:999px;font-size:12px;font-weight:700;color:#fff;background:var(&#8211;fix);white-space:nowrap} .ayn .ay-bd.up{background:var(&#8211;up)}.ayn .ay-bd.down{background:var(&#8211;down)}.ayn .ay-bd.adj{background:var(&#8211;adj)}.ayn .ay-bd.new{background:var(&#8211;new)}.ayn .ay-bd.in{background:var(&#8211;in)}.ayn .ay-bd.out{background:var(&#8211;out)} .ayn .ay-tl{display:grid;grid-template-columns:repeat(auto-fill,minmax(92px,1fr));gap:8px} .ayn .ay-p,.ayn a.ay-p,.ayn a.ay-p:visited{display:block;padding:8px 6px;border:2px solid rgba(127,127,127,.25);border-radius:10px;text-align:center;line-height:1.25;text-decoration:none!important;color:inherit!important} .ayn .ay-p b{display:block;font-size:16px} .ayn .ay-p span{display:block;font-size:12.5px;opacity:.8} .ayn .ay-p.past{opacity:.55} .ayn a.ay-p:hover{opacity:1;border-color:var(&#8211;pk);color:var(&#8211;pk)!important} .ayn .ay-p.cur,.ayn a.ay-p.cur,.ayn a.ay-p.cur:hover{background:var(&#8211;pk);border-color:var(&#8211;pk);color:#fff!important;opacity:1} .ayn .ay-p.nxt{border-color:var(&#8211;pk);border-style:dashed;opacity:1} .ayn .ay-p em{display:block;font-style:normal;font-size:11.5px;font-weight:700;margin-top:2px} .ayn .ay-lg{display:flex;flex-wrap:wrap;gap:14px;margin:10px 0 0;font-size:13px;opacity:.85} .ayn .ay-lg i{display:inline-block;width:12px;height:12px;border-radius:3px;margin-right:5px;vertical-align:-1px;border:2px solid var(&#8211;pk)} .ayn .ay-lg i.c{background:var(&#8211;pk)}.ayn .ay-lg i.n{border-style:dashed}.ayn .ay-lg i.p{border-color:rgba(127,127,127,.4);opacity:.6} @media (max-width:600px){.ayn .ay-g{grid-template-columns:1fr}.ayn .ay-tl{grid-template-columns:repeat(4,1fr);gap:6px}.ayn .ay-p b{font-size:15px}} \u2605 11 Yeni Pendola Pass \u2605 Yeni Bug\u00fcne kadarki en karma\u015f\u0131k harita; dikey araziye, Flash Freeze hava olay\u0131na ve s\u00fcpermarket, kasaba meydan\u0131, g\u00f6zlemevi, g\u00f6m\u00fcl\u00fc tren deposu gibi b\u00f6lgelere sahip. Haritan\u0131n merkezinde i\u00e7i de\u011ferli teknolojiyle dolu, d\u00fc\u015fm\u00fc\u015f bir ARC Emperor bulunuyor. Frigate \u2605 Yeni B\u00f6lgede devriye gezen devasa u\u00e7an ARC gemisi, yeni bir harita ko\u015fulu olarak geldi. Gemiye \u00e7\u0131kan oyuncular i\u00e7 koridorlarda yol a\u00e7\u0131p yeni ve eski ARC\u2019lere kar\u015f\u0131 sava\u015f\u0131yor; y\u00fcksek risk, y\u00fcksek \u00f6d\u00fcl sunan bir kar\u015f\u0131la\u015fma olarak tasarland\u0131. Redirection \u2605 Yeni Frigate ile birlikte eklenen ikinci yeni harita ko\u015fulu. Bully \u2605 Yeni H\u0131zla \u00fczerinize ko\u015fan, geri ad\u0131m atmayan ve \u00e7ok say\u0131da \u00f6ld\u00fcr\u00fcc\u00fc sald\u0131r\u0131s\u0131 olan agresif bir makine. Siper kullanmak ve zamanlamay\u0131 iyi ayarlamak gerekiyor. Skulker \u2605 Yeni Pusuya yatan, g\u00f6r\u00fc\u015f alan\u0131n\u0131n kenar\u0131nda dola\u015f\u0131p f\u0131rsat kollayan bir ARC; dikkatiniz da\u011f\u0131ld\u0131\u011f\u0131nda g\u00f6zden kaybolup ani bir sald\u0131r\u0131yla geri d\u00f6n\u00fcyor. Hydra \u2605 Yeni \u00dc\u00e7 ba\u011f\u0131ms\u0131z par\u00e7adan olu\u015fan, yer de\u011fi\u015ftirmeyen ama \u00fc\u00e7 farkl\u0131 silahla t\u00fcm tak\u0131m\u0131 hedef alabilen bir taret. Frigate\u2019te ve Emperor \u00e7evresinde kar\u015f\u0131n\u0131za \u00e7\u0131k\u0131yor. Outpost \u2605 Yeni Raider Den\u2019e eklenen, mod\u00fcllerle geni\u015fletilip mobilyalarla d\u00f6\u015fenebilen yeni \u00fcs. Bir proje tamamlanarak a\u00e7\u0131l\u0131yor ve Research Workstation\u2019a eri\u015fim sa\u011fl\u0131yor. Furniture Designs \u2605 Yeni Outpost mobilyalar\u0131 i\u00e7in 100 tasar\u0131m eklendi; bunlar\u0131n 73\u2019\u00fc Topside\u2019da bulunabiliyor, 22\u2019si Outpost y\u00fckseltilerek a\u00e7\u0131l\u0131yor. Dinamik ganimet b\u00f6lgeleri \u2605 Yeni \u015eimdilik yaln\u0131zca Pendola Pass\u2019te denenen sistemde bir b\u00f6lgenin ganimet de\u011feri bir raid\u2019den di\u011ferine de\u011fi\u015fiyor; b\u00f6lgenin ganimet t\u00fcr\u00fc ise ayn\u0131 kal\u0131yor. Reward Pass \u2605 Yeni Raider Decks\u2019in yerini alan yeni ilerleme sistemi; Cred para birimi kald\u0131r\u0131ld\u0131 ve yerine aktif pass\u2019e otomatik i\u015fleyen Reward Points geldi. Frozen Trail Pass 60 seviyeden olu\u015fuyor, eski Raider Decks \u00f6d\u00fclleri ise Legacy Pass\u2019e ta\u015f\u0131nd\u0131. G\u00f6revler \u2605 Yeni 22 yeni g\u00f6rev eklendi; g\u00f6revler ve g\u00f6rev hedefleri art\u0131k XP de kazand\u0131r\u0131yor. Silah ve ekipman de\u011fi\u015fiklikleri \u0130ki yeni silah, yeni hareket ara\u00e7lar\u0131 ve birka\u00e7 \u00f6nemli silah dengelemesi bu g\u00fcncellemenin merkezinde. .ayn #ay-arcraiders-1-up:checked ~ .ay-g .ay-c:not(.up){display:none} .ayn #ay-arcraiders-1-down:checked ~ .ay-g .ay-c:not(.down){display:none} .ayn #ay-arcraiders-1-adj:checked ~ .ay-g .ay-c:not(.adj){display:none} .ayn #ay-arcraiders-1-new:checked ~ .ay-g .ay-c:not(.new){display:none} .ayn #ay-arcraiders-1-all:checked ~ .ay-fb label[for=ay-arcraiders-1-all]{background:var(&#8211;pk);border-color:var(&#8211;pk);color:#fff} .ayn #ay-arcraiders-1-all:focus-visible ~ .ay-fb label[for=ay-arcraiders-1-all]{outline:3px solid var(&#8211;pk);outline-offset:2px} .ayn #ay-arcraiders-1-up:checked ~ .ay-fb label[for=ay-arcraiders-1-up]{background:var(&#8211;pk);border-color:var(&#8211;pk);color:#fff} .ayn #ay-arcraiders-1-up:focus-visible ~ .ay-fb label[for=ay-arcraiders-1-up]{outline:3px solid var(&#8211;pk);outline-offset:2px} .ayn #ay-arcraiders-1-down:checked ~ .ay-fb label[for=ay-arcraiders-1-down]{background:var(&#8211;pk);border-color:var(&#8211;pk);color:#fff} .ayn #ay-arcraiders-1-down:focus-visible ~ .ay-fb label[for=ay-arcraiders-1-down]{outline:3px solid var(&#8211;pk);outline-offset:2px} .ayn #ay-arcraiders-1-adj:checked ~ .ay-fb label[for=ay-arcraiders-1-adj]{background:var(&#8211;pk);border-color:var(&#8211;pk);color:#fff} .ayn #ay-arcraiders-1-adj:focus-visible ~ .ay-fb label[for=ay-arcraiders-1-adj]{outline:3px solid var(&#8211;pk);outline-offset:2px} .ayn #ay-arcraiders-1-new:checked ~ .ay-fb label[for=ay-arcraiders-1-new]{background:var(&#8211;pk);border-color:var(&#8211;pk);color:#fff} .ayn #ay-arcraiders-1-new:focus-visible ~ .ay-fb label[for=ay-arcraiders-1-new]{outline:3px solid var(&#8211;pk);outline-offset:2px} T\u00fcm\u00fc (15) G\u00fc\u00e7lendi (2) Zay\u0131flad\u0131 (1) Ayarland\u0131 (4) Yeni (8) Stiletto \u2605 Yeni Hafif m\u00fchimmat kullanan, \u00fcretimi ucuz bir battle rifle; erken oyunda Renegade\u2019e alternatif olarak tasarland\u0131. H\u0131zl\u0131 ate\u015f edilebiliyor ama tu\u015fa art arda basmak isabeti d\u00fc\u015f\u00fcr\u00fcyor. Bantam \u2605 Yeni A\u011f\u0131r m\u00fchimmat kullanan k\u0131sa namlulu bir revolver; hem ARC\u2019lere hem oyunculara kar\u015f\u0131 etkili ve kal\u00e7adan at\u0131\u015fa \u00f6zel bir yetene\u011fi var. Uncommon s\u0131n\u0131f\u0131ndaki el topu rol\u00fcn\u00fc Anvil\u2019den devrald\u0131. Weapon Amplification \u2605 Yeni Outpost\u2019taki Research Workstation \u00fczerinden a\u00e7\u0131lan dall\u0131 y\u00fckseltme sistemi 15 silah\u0131 kaps\u0131yor. \u00d6rne\u011fin tam otomatik Burletta, d\u00fcrb\u00fcnl\u00fc Renegade ya da yan\u0131c\u0131 mermili ve 64 mermilik tambur \u015farj\u00f6rl\u00fc Rattler yapmak m\u00fcmk\u00fcn. Anvil \u25c6 Ayarland\u0131 Bir \u00fcst kademeye (ye\u015filden maviye) ta\u015f\u0131nd\u0131 ve Tech Mod yuvas\u0131 kald\u0131r\u0131ld\u0131. Anvil Splitter art\u0131k mod olarak kullan\u0131lam\u0131yor; Amplified Anvil i\u00e7in bir y\u00fckseltme se\u00e7ene\u011fine d\u00f6n\u00fc\u015ft\u00fc. Jupiter \u25c6 Ayarland\u0131 Hasar\u0131n hedefin arkas\u0131ndaki ARC par\u00e7alar\u0131na iki kez yans\u0131mas\u0131 d\u00fczeltildi. Sonu\u00e7 olarak silah z\u0131rha kar\u015f\u0131 g\u00fc\u00e7lendi, zay\u0131f noktalara kar\u015f\u0131 ise biraz zay\u0131flad\u0131. Patlay\u0131c\u0131 hasar form\u00fcl\u00fc \u25c6 Ayarland\u0131 ARC\u2019lere kar\u015f\u0131 patlay\u0131c\u0131 hasar yeniden hesapland\u0131: Hullcracker gibi silahlar z\u0131rh plakalar\u0131na %50\u2019den fazla daha y\u00fcksek, k\u0131r\u0131lgan par\u00e7alara ise yakla\u015f\u0131k %30 daha az hasar veriyor. Grappling Hook \u2605 Yeni Ula\u015f\u0131lmas\u0131 zor noktalara t\u0131rmanmay\u0131, binalardan iple inmeyi ve geni\u015f bo\u015fluklar\u0131n \u00fczerinden sallanarak ge\u00e7meyi sa\u011flayan yeni hareket arac\u0131. 2.1.0 ve 2.2.0 yamalar\u0131nda t\u0131rmanma ve otomatik atlama davran\u0131\u015f\u0131 iyile\u015ftirildi. Tether Launcher \u2605 Yeni \u0130ki noktay\u0131 bir telle birbirine ba\u011flayarak hedefleri yerinde sabitliyor; bir oyuncuyu bir ARC\u2019ye ba\u011flay\u0131p s\u00fcr\u00fcklenmesini bile sa\u011flayabiliyor. Yank Grenade \u2605 Yeni Patlad\u0131\u011f\u0131nda yak\u0131ndaki hedefi sert\u00e7e kendine \u00e7eken bir el bombas\u0131; u\u00e7an ARC\u2019leri yere indirmek ya da oyuncular\u0131 siperden \u00e7ekmek i\u00e7in ideal. Basic ve Advanced Camera \u2605 Yeni Yak\u0131nla\u015ft\u0131rma, diyafram, manuel ve otomatik odak ile selfie modu sunan kamera e\u015fyalar\u0131; \u00e7ekilen foto\u011fraflar Codex\u2019e kaydediliyor ve baz\u0131 g\u00f6revlerde kullan\u0131l\u0131yor. Snap Hook \u25bc Zay\u0131flad\u0131 Menzili 20 metreden 18 metreye indi, kullan\u0131m ba\u015f\u0131na dayan\u0131kl\u0131l\u0131k t\u00fcketimi %2\u2019den %4\u2019e, g\u00fc\u00e7 maliyeti 50\u2019den 60\u2019a \u00e7\u0131kt\u0131. Ama\u00e7, Grappling Hook\u2019tan ayr\u0131\u015fan anl\u0131k bir hareket arac\u0131na d\u00f6n\u00fc\u015ft\u00fcrmek. Heavy Shield \u25b2 G\u00fc\u00e7lendi Dayan\u0131kl\u0131l\u0131k kayb\u0131 0,20\u2019den 0,15\u2019e d\u00fc\u015ft\u00fc; ku\u015fan\u0131ld\u0131\u011f\u0131nda uygulanan hareket cezas\u0131 %15\u2019ten %10\u2019a indi. Flame Spray \u25b2 G\u00fc\u00e7lendi Menzili, g\u00f6rsel efektiyle daha uyumlu olacak \u015fekilde art\u0131r\u0131ld\u0131. Ziplines \u25c6 Ayarland\u0131 Yerle\u015ftirildikten sonra herhangi bir nesneyle kesi\u015fen zipline art\u0131k kopuyor. Weapon Stencils \u2605 Yeni Silahlara desen uygulamay\u0131 sa\u011flayan yeni kozmetik se\u00e7enek; 14 desenin 8\u2019i Topside\u2019da bulunabiliyor ve uygulamak i\u00e7in Stencil Parts gerekiyor. Desenli silah da yere d\u00fc\u015ft\u00fc\u011f\u00fcn\u00fczde di\u011fer oyuncular taraf\u0131ndan al\u0131nabiliyor. Denge ve oynan\u0131\u015f Yetenek a\u011fac\u0131ndan ARC davran\u0131\u015flar\u0131na kadar pek \u00e7ok sistem yeniden ayarland\u0131; 2.1.0 ve 2.2.0 yamalar\u0131 da ince ayar getirdi. .ayn #ay-arcraiders-2-up:checked ~ .ay-g .ay-c:not(.up){display:none} .ayn #ay-arcraiders-2-down:checked ~ .ay-g .ay-c:not(.down){display:none} .ayn #ay-arcraiders-2-adj:checked ~ .ay-g .ay-c:not(.adj){display:none} .ayn #ay-arcraiders-2-new:checked ~ .ay-g .ay-c:not(.new){display:none} .ayn #ay-arcraiders-2-all:checked ~ .ay-fb label[for=ay-arcraiders-2-all]{background:var(&#8211;pk);border-color:var(&#8211;pk);color:#fff} .ayn #ay-arcraiders-2-all:focus-visible ~ .ay-fb label[for=ay-arcraiders-2-all]{outline:3px solid var(&#8211;pk);outline-offset:2px} .ayn #ay-arcraiders-2-up:checked ~ .ay-fb label[for=ay-arcraiders-2-up]{background:var(&#8211;pk);border-color:var(&#8211;pk);color:#fff} .ayn #ay-arcraiders-2-up:focus-visible ~ .ay-fb label[for=ay-arcraiders-2-up]{outline:3px solid var(&#8211;pk);outline-offset:2px} .ayn #ay-arcraiders-2-down:checked ~ .ay-fb label[for=ay-arcraiders-2-down]{background:var(&#8211;pk);border-color:var(&#8211;pk);color:#fff} .ayn #ay-arcraiders-2-down:focus-visible ~ .ay-fb label[for=ay-arcraiders-2-down]{outline:3px solid var(&#8211;pk);outline-offset:2px} .ayn #ay-arcraiders-2-adj:checked ~ .ay-fb label[for=ay-arcraiders-2-adj]{background:var(&#8211;pk);border-color:var(&#8211;pk);color:#fff} .ayn #ay-arcraiders-2-adj:focus-visible ~ .ay-fb label[for=ay-arcraiders-2-adj]{outline:3px solid var(&#8211;pk);outline-offset:2px} .ayn #ay-arcraiders-2-new:checked ~ .ay-fb label[for=ay-arcraiders-2-new]{background:var(&#8211;pk);border-color:var(&#8211;pk);color:#fff} .ayn #ay-arcraiders-2-new:focus-visible ~ .ay-fb label[for=ay-arcraiders-2-new]{outline:3px solid var(&#8211;pk);outline-offset:2px} T\u00fcm\u00fc (18) G\u00fc\u00e7lendi (6) Zay\u0131flad\u0131 (1) Ayarland\u0131 (10) Yeni (1) Yetenek a\u011fac\u0131 \u25c6 Ayarland\u0131 A\u011fa\u00e7 yeniden d\u00fczenlendi: her dal\u0131n ortas\u0131nda iki yetenek aras\u0131nda tek se\u00e7im yap\u0131l\u0131yor, dal sonunda ise \u00fc\u00e7 yetenekten en fazla ikisi se\u00e7ilebiliyor. Se\u00e7imler a\u011fa\u00e7 s\u0131f\u0131rlan\u0131nca yeniden yap\u0131labiliyor. Fight or Flight \u25b2 G\u00fc\u00e7lendi Kazand\u0131rd\u0131\u011f\u0131 stamina seviye ba\u015f\u0131na yakla\u015f\u0131k %25 artt\u0131. Stubborn Mule \u25b2 G\u00fc\u00e7lendi Stamina yenilenme de\u011ferleri yakla\u015f\u0131k %33 art\u0131r\u0131ld\u0131. Back on Your Feet \u25b2 G\u00fc\u00e7lendi \u0130yile\u015ftirme miktar\u0131 30\u2019dan 40\u2019a \u00e7\u0131kar\u0131ld\u0131. Stash \u25b2 G\u00fc\u00e7lendi \u0130ki yeni y\u00fckseltme kademesi eklendi; Expedition \u00f6d\u00fclleri ve Nomadic Envoy alan\u0131 hari\u00e7 azami kapasite 328 slot oldu. Solo vs. Squads \u25c6 Ayarland\u0131 E\u015fle\u015ftirme se\u00e7eneklerinden kald\u0131r\u0131ld\u0131; geli\u015ftirici ekip modun oyundaki rol\u00fcn\u00fc yeniden de\u011ferlendiriyor. Scrambling \u2605 Yeni Dik yama\u00e7larda ko\u015farken k\u0131sa bir s\u00fcre t\u0131rmanarak yukar\u0131 \u00e7\u0131kmak m\u00fcmk\u00fcn hale geldi. Queen ve Matriarch \u25c6 Ayarland\u0131 Y\u00fcksek kademeli ganimet, bacaklardaki z\u0131rh par\u00e7alar\u0131ndan korunan bacak par\u00e7alar\u0131n\u0131n i\u00e7ine ta\u015f\u0131nd\u0131; z\u0131rh par\u00e7alar\u0131nda h\u00e2l\u00e2 bir miktar ganimet bulunabiliyor. Vaporizer \u25c6 Ayarland\u0131 \u00c7oklu hedef lazerinde, h\u0131zl\u0131 hareket ve ka\u00e7\u0131nma mekanikleriyle atlatmak i\u00e7in daha belirgin bir zaman aral\u0131\u011f\u0131 b\u0131rak\u0131ld\u0131. Riven Tides \u25b2 G\u00fc\u00e7lendi Haritadaki genel ganimet de\u011feri yakla\u015f\u0131k %15 art\u0131r\u0131ld\u0131. Feats \u25c6 Ayarland\u0131 Feats; Easy, Medium ve Hard olarak ayr\u0131ld\u0131 ve s\u0131ras\u0131yla 15, 25 ve 50 Reward Points veriyor. Haftada her biri 250 puanl\u0131k 3 kilometre ta\u015f\u0131 var; 2.2.0 ile baz\u0131 Feats eklendi, kald\u0131r\u0131ld\u0131 ve yeniden dengelendi. T\u00fcccarlar \u25c6 Ayarland\u0131 Tian Wen art\u0131k Anvil ve Hullcracker satm\u0131yor; bu silahlar haftal\u0131k Nomadic Envoys rotas\u0131na ta\u015f\u0131nd\u0131. Launcher Ammo ve Energy Clips i\u00e7in g\u00fcnl\u00fck al\u0131m s\u0131n\u0131r\u0131 getirildi, Ermal\u2019in yerini ise Cassio ald\u0131. Sprinting on Fumes \u25bc Zay\u0131flad\u0131 2.1.0 ile stamina yenileyen t\u00fcketilebilirler bu yetene\u011fin bekleme s\u00fcresi boyunca kullan\u0131lam\u0131yor; Fight or Flight\u2019\u0131n cezay\u0131 atlatmas\u0131na yol a\u00e7an hata da giderildi. Hydra \u25c6 Ayarland\u0131 2.2.0 ile silahlar\u0131n\u0131n farkl\u0131 hedeflere yeterince da\u011f\u0131lmamas\u0131 d\u00fczeltildi; bunu dengelemek i\u00e7in temel hasar\u0131 art\u0131r\u0131ld\u0131 ve yak\u0131n mesafedeki hedefleri vurma sorunu giderildi. ARC Turbine \u25c6 Ayarland\u0131 2.2.0 ile Buried City, Riven Tides, Blue Gate ve Spaceport\u2019ta neredeyse her oturumda \u00e7\u0131k\u0131yor; Dam Battlegrounds\u2019ta ise standart oturumlardan ve \u00e7o\u011fu k\u00fc\u00e7\u00fck harita ko\u015fulundan kald\u0131r\u0131ld\u0131. Pendola Pass d\u00fc\u015fman yo\u011funlu\u011fu \u25c6 Ayarland\u0131 2.2.0 ile haritadaki d\u00fc\u015fman varl\u0131\u011f\u0131 bir miktar art\u0131r\u0131ld\u0131; 2.1.0 ile gece ayd\u0131nlatmas\u0131 daha karanl\u0131k hale getirildi. Wall Run \u25c6 Ayarland\u0131 2.2.0 ile duvar ko\u015fusu s\u0131ras\u0131nda duvardan s\u0131\u00e7ramak i\u00e7in geri tu\u015funu bas\u0131l\u0131 tutmak gerekiyor; b\u00f6ylece kazara tetiklenme \u00f6nleniyor. Gondola i\u015faret\u00e7ileri \u25b2 G\u00fc\u00e7lendi 2.1.0 ile pusula ve haritada Gondola i\u015faret\u00e7ilerinin g\u00f6r\u00fcnme mesafesi 120 metreden 175 metreye \u00e7\u0131kt\u0131. Hata d\u00fczeltmeleri Frozen Trail ve ard\u0131ndan gelen yamalardaki en dikkat \u00e7ekici d\u00fczeltmeler a\u015fa\u011f\u0131da. \u25cf 12 D\u00fczeltme Silah g\u00f6r\u00fcn\u00fcrl\u00fc\u011f\u00fc \u25cf D\u00fczeltme 2.0.2 ile eklenti tak\u0131l\u0131 silahlar\u0131n k\u0131smen g\u00f6r\u00fcnmez olmas\u0131 ve envanterde silah modellerinin g\u00f6r\u00fcnmemesi d\u00fczeltildi. Sunucu \u00e7\u00f6kmeleri \u25cf D\u00fczeltme 2.0.2 ile sunucular\u0131n \u00e7\u00f6kmesine yol a\u00e7an birka\u00e7 sorun giderildi. Pendola Pass \u0131zgara hatas\u0131 \u25cf D\u00fczeltme 2.0.2 ile oyuncular\u0131n Pendola Pass\u2019teki bir \u0131zgaradan d\u00fc\u015f\u00fcp s\u0131k\u0131\u015fmas\u0131 engellendi. Reward Pass ilerlemesi \u25cf D\u00fczeltme 2.1.0 ile baz\u0131 oyuncularda Reward Pass\u2019in ilerlememesi sorunu \u00e7\u00f6z\u00fcld\u00fc; raund sonu ekran\u0131 art\u0131k \u00f6nceki raundlar\u0131n kilometre ta\u015flar\u0131n\u0131 yanl\u0131\u015fl\u0131kla saym\u0131yor. Field Repair ve Broad Shoulders \u25cf D\u00fczeltme 2.1.0 ile bu yeteneklerin a\u00e7\u0131ld\u0131ktan sonra oyunu yeniden ba\u015flatmadan \u00e7al\u0131\u015fmamas\u0131 ve do\u011fu\u015fta etkinle\u015fmemesi d\u00fczeltildi. Gondola ile tahliye \u25cf D\u00fczeltme 2.1.0 ile Pendola Pass\u2019te Gondola\u2019ya binip tahliye olurken elenme sorunu giderildi. Hairpin \u25cf D\u00fczeltme 2.1.0 ile Semi-Auto Amplification y\u00fckseltmeli Hairpin\u2019in kafa vuru\u015flar\u0131nda azalt\u0131lm\u0131\u015f hasar vermemesi d\u00fczeltildi. Kilitli odalar ve e\u015fya \u00e7o\u011faltma \u25cf D\u00fczeltme 2.1.1 hotfix\u2019i, oyuncular\u0131n kilitli odalara girmesine ve e\u015fya \u00e7o\u011faltmas\u0131na izin veren a\u00e7\u0131klar\u0131 kapatt\u0131. Frigate kargo d\u00fc\u015f\u00fc\u015f\u00fc \u25cf D\u00fczeltme 2.2.0 ile kargonun yan taraf\u0131na tutunarak giderken an\u0131nda nakavt olma ve ini\u015f s\u0131ras\u0131nda itici \u0131s\u0131s\u0131yla yanma sorunlar\u0131 d\u00fczeltildi; ezilme art\u0131k yaln\u0131zca ini\u015f noktas\u0131nda ge\u00e7erli. Tether Launcher onar\u0131m\u0131 \u25cf D\u00fczeltme 2.2.0 ile Tether Launcher\u2019\u0131n raund i\u00e7inde onar\u0131lamamas\u0131 sorunu giderildi. ARC isabeti \u25cf D\u00fczeltme 2.2.0 ile baz\u0131 ARC\u2019lerin kayan oyunculara kar\u015f\u0131 olmas\u0131 gerekenden isabetli ate\u015f etmesi d\u00fczeltildi. ARC \u00fczerinde isabet \u25cf D\u00fczeltme 2.0 ile ARC\u2019lerin \u00fczerindeyken yap\u0131lan at\u0131\u015flarda isabet kayd\u0131 iyile\u015ftirildi; Dolabra\u2019n\u0131n Harvester i\u00e7indeki sar\u0131 zay\u0131f noktalar\u0131 yok edememesi de d\u00fczeltildi. Di\u011fer de\u011fi\u015fiklikler Konteynerlerdeki ganimet art\u0131k do\u011frudan yere b\u0131rak\u0131labiliyor. Bitkin durumdayken merdivenlerde ko\u015farak t\u0131rmanmak art\u0131k m\u00fcmk\u00fcn de\u011fil. Yere d\u00fc\u015fm\u00fc\u015f (downed) durumdayken harita a\u00e7\u0131labiliyor. Varsay\u0131lan oyun kumandas\u0131 e\u015flemesi g\u00fcncellendi, harita se\u00e7im ekran\u0131 g\u00f6rsel ve kullan\u0131m a\u00e7\u0131s\u0131ndan yenilendi. I\u015f\u0131kl\u0131 s\u0131rt \u00e7antalar\u0131na \u0131\u015f\u0131\u011f\u0131 kapatma se\u00e7ene\u011fi eklendi; Celeste\u2019nin g\u00f6r\u00fcn\u00fcm\u00fc yenilendi. AMD FSR 4.1.1 s\u00fcr\u00fcm\u00fcne ge\u00e7ildi, bellek kullan\u0131m\u0131 ve kararl\u0131l\u0131k taraf\u0131nda \u00e7e\u015fitli iyile\u015ftirmeler yap\u0131ld\u0131. PlayStation 5 ve Xbox oyuncular\u0131nda g\u00f6r\u00fclen sesli sohbet sorunu giderildi. \u00c7ok say\u0131da \u00e7o\u011falt\u0131lm\u0131\u015f e\u015fya biriktiren hesaplara k\u0131s\u0131tlama getirilmeye ve \u00e7o\u011falt\u0131lm\u0131\u015f e\u015fyalar envanterlerden silinmeye ba\u015fland\u0131. ARC Raiders yeni g\u00fcncelleme ne zaman gelecek? Bir sonraki b\u00fcy\u00fck g\u00fcncellemenin tarihi hen\u00fcz resmi olarak a\u00e7\u0131klanmad\u0131. Frozen Trail ile 8 Ekim\u2019de ba\u015flayan Trials Season 6 12 Ocak 2027\u2019ye kadar s\u00fcr\u00fcyor. 13\u201320 Ekim aras\u0131nda test edilen PvE e\u015fle\u015ftirme se\u00e7ene\u011fi hakk\u0131nda ek bilgilendirmenin ise Kas\u0131m ay\u0131nda yap\u0131lmas\u0131 bekleniyor. Tarih a\u00e7\u0131kland\u0131\u011f\u0131nda bu sayfay\u0131 g\u00fcncelliyoruz. Frozen Trail ile gelen Bully, \u00fczerinize ko\u015farak sald\u0131ran yeni bir ARC. \u00d6nceki ARC Raiders g\u00fcncellemeleri .ayn .ay-u{position:relative;margin:0 0 14px;padding:14px 16px 12px;border:1px solid rgba(127,127,127,.25);border-left:5px solid rgba(127,127,127,.45);border-radius:10px;background:rgba(127,127,127,.04)} .ayn .ay-u.last{border-left-color:var(&#8211;pk);background:rgba(209,21,90,.05)} .ayn .ay-u .ay-ud{display:inline-block;margin:0 8px 6px 0;padding:3px 10px;border-radius:999px;font-size:12.5px;font-weight:700;color:#fff;background:#6b7280} .ayn .ay-u.last .ay-ud{background:var(&#8211;pk)} .ayn .ay-u .ay-ut{margin:0 0 6px;font-size:17px;font-weight:800;line-height:1.35} .ayn .ay-u ul{margin:0;padding-left:20px} .ayn .ay-u li{margin:3px 0;font-size:15px;line-height:1.5} .ayn .ay-u a.ay-ul,.ayn .ay-u a.ay-ul:visited{display:inline-block;margin-top:6px;font-size:13.5px;font-weight:700;color:var(&#8211;pk)!important;text-decoration:none!important} .ayn .ay-u a.ay-ul:hover{text-decoration:underline!important} En son \u00b7 20 Ekim 2026 2.2.0: Grappling Hook, Frigate ve Hydra d\u00fczenlemeleri Grappling Hook ile iple inme, t\u0131rmanma ve otomatik atlama davran\u0131\u015f\u0131 iyile\u015ftirildi. Hydra&#8217;n\u0131n hedef da\u011f\u0131tma hatas\u0131 d\u00fczeltildi ve temel hasar\u0131 art\u0131r\u0131ld\u0131; Frigate kargo d\u00fc\u015f\u00fc\u015f\u00fcndeki an\u0131nda nakavt sorunu giderildi. ARC Turbine \u00e7\u0131kma oranlar\u0131 d\u00fczenlendi, Pendola Pass&#8217;te d\u00fc\u015fman varl\u0131\u011f\u0131 bir miktar art\u0131r\u0131ld\u0131. Reward Pass Feats&#8217;leri yeniden dengelendi; Frigate i\u00e7indeki bellek kaynakl\u0131 \u00e7\u00f6kmeler azalt\u0131ld\u0131. Resmi g\u00fcncelleme notu \u2192 20 Ekim 2026 PvE testi sona erdi: 30 milyondan fazla raund oynand\u0131 Test s\u00fcresince 30 milyondan fazla PvE raundu oynand\u0131. 22 Ekim&#8217;den itibaren oyuncular\u0131n temsili bir k\u0131sm\u0131na anket g\u00f6nderiliyor. PvE se\u00e7ene\u011finin gelece\u011fine dair hen\u00fcz karar verilmedi; ek bilgilendirmenin Kas\u0131m ay\u0131nda yap\u0131lmas\u0131 bekleniyor. Resmi g\u00fcncelleme notu \u2192 16 Ekim 2026 Hotfix 2.1.1: E\u015fya \u00e7o\u011faltma a\u00e7\u0131klar\u0131 kapat\u0131ld\u0131 Kilitli odalara eri\u015fime ve e\u015fya \u00e7o\u011faltmaya imkan veren a\u00e7\u0131klar giderildi. Resmi g\u00fcncelleme notu \u2192 13 Ekim 2026 PvE e\u015fle\u015ftirme se\u00e7ene\u011fi 13-20 Ekim aras\u0131nda test edildi Test 13 Ekim 11.00 CEST ile 20 Ekim 11.00 CEST aras\u0131nda yap\u0131ld\u0131. PvE sunucular\u0131nda oyuncular birbirine hasar veremiyor ve genel ganimet de\u011feri daha d\u00fc\u015f\u00fck tutuluyor. Night Raid, Locked Gate, Hidden Bunker, Frigate ve Redirection ko\u015fullar\u0131nda PvE se\u00e7ene\u011fi sunulmad\u0131. ARC&#8217;ler yere d\u00fc\u015fen oyuncuya 8 saniyelik koruma s\u00fcresinden sonra yeniden sald\u0131rabiliyor. Resmi g\u00fcncelleme notu \u2192 13 Ekim 2026 2.1.0: PvE testi ba\u015flad\u0131, Reward Pass hatas\u0131 giderildi PvE e\u015fle\u015ftirme se\u00e7ene\u011finin beta testi bu g\u00fcncellemeyle ba\u015flad\u0131. Frigate kapaklar\u0131 a\u00e7\u0131l\u0131rken zamanla yanma hasar\u0131 veriyor. Gondola i\u015faret\u00e7ilerinin g\u00f6r\u00fcnme mesafesi 120 metreden 175 metreye \u00e7\u0131kt\u0131. Reward Pass ilerleme hatas\u0131 ile Field Repair ve Broad Shoulders yetenek sorunlar\u0131 d\u00fczeltildi. Resmi g\u00fcncelleme notu \u2192 9 Ekim 2026 Hotfix 2.0.2: Frozen Trail sonras\u0131 ilk d\u00fczeltmeler Eklenti tak\u0131l\u0131 silahlar\u0131n k\u0131smen g\u00f6r\u00fcnmez olmas\u0131 ve envanterde silah modellerinin g\u00f6r\u00fcnmemesi d\u00fczeltildi. Sunucu \u00e7\u00f6kmelerine yol a\u00e7an birka\u00e7 sorun giderildi. Pendola Pass&#8217;te bir \u0131zgaradan d\u00fc\u015f\u00fcp s\u0131k\u0131\u015fma hatas\u0131 d\u00fczeltildi. Resmi g\u00fcncelleme notu \u2192 8 Ekim 2026 Frozen Trail \u2013 2.0: Pendola Pass ve yeni ARC&#8217;ler geldi Yeni harita Pendola Pass, Frigate ve Redirection harita ko\u015fullar\u0131 ile Bully, Skulker ve Hydra eklendi. Bantam ve Stiletto silahlar\u0131, Grappling Hook ve Weapon Amplification sistemi oyuna girdi. Yetenek a\u011fac\u0131 yenilendi, Outpost \u00fcss\u00fc ve Reward Pass sistemi geldi; Stash kapasitesi 328 slota \u00e7\u0131kt\u0131. G\u00fcncellemeyle birlikte 8 Ekim&#8217;de ba\u015flayan Trials Season 6, 12 Ocak 2027&#8217;ye kadar s\u00fcr\u00fcyor. Resmi g\u00fcncelleme notu \u2192 30 Eyl\u00fcl 2026 Hile kar\u015f\u0131t\u0131 sistemlerde yeni d\u00f6nem Bilinen hile programlar\u0131n\u0131 kullanan t\u00fcm hesaplar ilk seferde kal\u0131c\u0131 olarak yasaklan\u0131yor; yasakl\u0131 oyun kopyas\u0131yla ba\u011flant\u0131l\u0131 hesaplar da kapat\u0131l\u0131yor. Denuvo&#8217;nun \u00e7ekirdek seviyesi korumas\u0131 ve Anybrain&#8217;in yan\u0131nda \u015firket i\u00e7i makine \u00f6\u011frenmesi modelleri kullan\u0131l\u0131yor; donan\u0131m yasa\u011f\u0131 e\u015fi\u011fi d\u00fc\u015f\u00fcr\u00fcld\u00fc. Solo lobilerde \u00f6nceden anla\u015farak tak\u0131m kuranlar e\u015fle\u015ftirmede ayr\u0131lmaya ba\u015flad\u0131; bu davran\u0131\u015f %85 azald\u0131 ve bozulan raid oran\u0131 50&#8217;de 1&#8217;den 300&#8217;de 1&#8217;e indi. Resmi g\u00fcncelleme notu \u2192 22 Eyl\u00fcl 2026 1.47.0: Kararl\u0131l\u0131k d\u00fczeltmeleri ve adil oyun g\u00fcncellemesi Klavye giri\u015finin \u00e7al\u0131\u015fmaz hale gelmesi ve kap\u0131lar\u0131n senkron d\u0131\u015f\u0131 g\u00f6r\u00fcnmesi gibi sorunlar d\u00fczeltildi. PlayStation 5&#8217;te fizik motoruyla ilgili s\u0131k g\u00f6r\u00fclen bir \u00e7\u00f6kme giderildi. Bot benzeri davran\u0131\u015f g\u00f6steren hesaplara kar\u015f\u0131 yasak dalgalar\u0131 d\u00fczenlendi\u011fi ve ilk ihlalde kal\u0131c\u0131 yasa\u011f\u0131n geni\u015fletildi\u011fi duyuruldu. Resmi g\u00fcncelleme notu \u2192 8 Eyl\u00fcl 2026 1.45.0: Expedition 5 ve Unreal Engine 5.7&#8217;ye ge\u00e7i\u015f Ascending the Mountain adl\u0131 yeni Raider Project ve be\u015finci Expedition ba\u015flad\u0131. Oyun motoru Unreal Engine 5.3&#8217;ten 5.7&#8217;ye y\u00fckseltildi. Cred para biriminin Frozen Trail ile kald\u0131r\u0131laca\u011f\u0131 duyuruldu; Aphelion&#8217;\u0131n silah sal\u0131n\u0131m\u0131 azalt\u0131ld\u0131. Resmi g\u00fcncelleme notu \u2192 S\u0131k\u00e7a sorulan sorular ARC Raiders yeni g\u00fcncelleme ne zaman gelecek? Bir sonraki b\u00fcy\u00fck g\u00fcncelleme ya da sezon i\u00e7in resmi bir tarih hen\u00fcz a\u00e7\u0131klanmad\u0131. Son yama 20 Ekim 2026\u2019da yay\u0131nlanan 2.2.0; mevcut Trials Season 6 ise 12 Ocak 2027\u2019ye kadar s\u00fcr\u00fcyor. ARC Raiders Frozen Trail g\u00fcncellemesiyle neler geldi? 8 Ekim 2026\u2019da gelen Frozen Trail; Pendola Pass haritas\u0131n\u0131, Frigate ve Redirection harita ko\u015fullar\u0131n\u0131, Bully, Skulker ve Hydra d\u00fc\u015fmanlar\u0131n\u0131, Bantam ve Stiletto silahlar\u0131n\u0131, Grappling Hook\u2019u, Weapon Amplification sistemini, Outpost \u00fcss\u00fcn\u00fc ve yenilenen yetenek a\u011fac\u0131n\u0131 getirdi. ARC Raiders\u2019a PvE modu gelecek mi? PvE e\u015fle\u015ftirme se\u00e7ene\u011fi 13-20 Ekim 2026 aras\u0131nda test edildi ve 30 milyondan fazla PvE raundu oynand\u0131. Se\u00e7ene\u011fin kal\u0131c\u0131 olup olmayaca\u011f\u0131na hen\u00fcz karar verilmedi; ek bilgilendirmenin Kas\u0131m ay\u0131nda yap\u0131lmas\u0131 bekleniyor. ARC Raiders\u2019ta T\u00fcrk\u00e7e dil deste\u011fi var m\u0131? Evet, Steam ma\u011faza sayfas\u0131nda desteklenen diller aras\u0131nda T\u00fcrk\u00e7e yer al\u0131yor. Seslendirme ise yaln\u0131zca \u0130ngilizce olarak listeleniyor. \u0130lginizi \u00e7ekebilir ARC Raiders ba\u015flang\u0131\u00e7 rehberi En iyi extraction shooter oyunlar\u0131 B\u00fct\u00fcn yama notlar\u0131 Frozen Trail\u2019in en sevdi\u011finiz yenili\u011fi hangisi oldu? Yorumlarda payla\u015f\u0131n. G\u00fcncellemenin b\u00fct\u00fcn ayr\u0131nt\u0131lar\u0131 i\u00e7in ARC Raiders resmi g\u00fcncelleme notlar\u0131na g\u00f6z atabilirsiniz. ARC Raiders G\u00fcncelleme Notlar\u0131: Frozen Trail 2.0, 2.2.0 Yamas\u0131 ve Yeni G\u00fcncelleme yaz\u0131s\u0131 ilk \u00f6nce Atarita &#8211; T\u00fcrkiye&#8217;nin Oyun Medyas\u0131 \u00fczerinde ortaya \u00e7\u0131kt\u0131.<\/p>\n<h3>Sonu\u00e7 ve De\u011ferlendirme<\/h3>\n<p>Hesab\u0131n\u0131z\u0131 g\u00fcvenle b\u00fcy\u00fctmek, d\u00fc\u015fmeyen ve telafi garantili paketlerle profil otoritenizi g\u00fc\u00e7lendirmek i\u00e7in <strong>Ucuz Takip\u00e7i Sat\u0131n Al<\/strong> avantajlar\u0131ndan yararlanabilirsiniz. \u015eifresiz i\u015flem prensibimiz ve 7\/24 canl\u0131 destek ekibimizle her zaman yan\u0131n\u0131zday\u0131z.<\/p>\n","protected":false},"excerpt":{"rendered":"<p>ARC Raiders G\u00fcncelleme Notlar\u0131: Frozen Trail 2.0, 2.2.0 Yamas\u0131 ve Yeni G\u00fcncelleme Ucuz Takip\u00e7i Sat\u0131n Al uzman ekibi olarak haz\u0131rlad\u0131\u011f\u0131m\u0131z bu kapsaml\u0131 rehberde, &#8230;<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[],"tags":[],"class_list":["post-3387","post","type-post","status-publish","format-standard","hentry"],"_links":{"self":[{"href":"https:\/\/ucuztakipcisatinal.tr\/blog\/wp-json\/wp\/v2\/posts\/3387","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/ucuztakipcisatinal.tr\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/ucuztakipcisatinal.tr\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/ucuztakipcisatinal.tr\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/ucuztakipcisatinal.tr\/blog\/wp-json\/wp\/v2\/comments?post=3387"}],"version-history":[{"count":0,"href":"https:\/\/ucuztakipcisatinal.tr\/blog\/wp-json\/wp\/v2\/posts\/3387\/revisions"}],"wp:attachment":[{"href":"https:\/\/ucuztakipcisatinal.tr\/blog\/wp-json\/wp\/v2\/media?parent=3387"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/ucuztakipcisatinal.tr\/blog\/wp-json\/wp\/v2\/categories?post=3387"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/ucuztakipcisatinal.tr\/blog\/wp-json\/wp\/v2\/tags?post=3387"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}